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Tempest video game
Tempest video game




  • Compute!'s First Book of Atari (Greensboro, NC: COMPUTE! Books, c1981) (illustrated HTML at ).
  • Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at ).
  • Atari Graphics and Arcade Game Design (c1984), by Jeffrey Stanton and Dan Pinal (illustrated HTML at ).
  • tempest video game

    DOOM: Scarydarkfast (Ann Arbor: University of Michigan Press, 2013), by Daniel Pinchbeck (illustrated HTML with commentary at ).Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at ).Well Played 1.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2009), by Drew Davidson (PDF with commentary at CMU).Well Played 2.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2010), by Drew Davidson (PDF with commentary at Figshare).Well Played 3.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2011), by Drew Davidson (PDF with commentary at Figshare).Items below (if any) are from related and broader terms. McAllister (HTML with commentary at Digital Culture Books) Tempest: Geometries of Play (Ann Arbor: University of Michigan Press, 2015), by Judd Ethan Ruggill and Ken S.

    tempest video game

    See also what's at Wikipedia, your library, or elsewhere. You can also browse an alphabetical list from this subject or from: Tempest (Video game) Browse subject: Tempest (Video game) | The Online Books Page The Online Books Pageīrowsing subject area: Tempest (Video game) ( Exclude extended shelves)






    Tempest video game